LONDON–(BUSINESS WIRE)–The worldwide gaming market measurement is poised to develop by USD 119.07 billion throughout 2020-2024, progressing at a CAGR of over 12% all through the forecast interval, in line with the newest report by Technavio. The report affords an up-to-date evaluation concerning the present market situation, newest tendencies and drivers, and the general market atmosphere. The report additionally offers the market affect and new alternatives created as a result of COVID-19 pandemic. Download a Free Sample of REPORT with COVID-19 Crisis and Recovery Analysis.
The mixing of blockchain know-how in conventional gaming has enabled gamers to commerce in-game digital belongings by means of contracts or different competing gamers. Additionally, blockchain platforms use highly effective knowledge encryption applied sciences equivalent to non-public key and public key to make sure safe crypto token transactions. This allows sport service suppliers or sport builders to monetize their gaming providers correctly. Such advantages are encouraging gaming corporations to combine blockchain know-how into their merchandise. As an example, in December 2018, Sony introduced its plans to launch a blockchain-based online game for PlayStation 4 by the tip of 2019. Equally, in July 2018, Microsoft introduced its plans to roll out blockchain know-how for Xbox. These components are anticipated to positively affect the expansion of the worldwide gaming market in the course of the forecast interval.
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Report Highlights:
- The main gaming market progress will come from the informal gaming phase in 2019. That is as a result of rising adoption of cellular gaming.
- APAC was the biggest marketplace for gaming in 2019, and the area will provide a number of progress alternatives to market distributors in the course of the forecast interval. That is attributed to the rising penetration of e-sports in creating international locations, equivalent to Taiwan, Malaysia, and Singapore.
- The worldwide gaming market is fragmented. Activision Blizzard Inc., Bandai Namco Holdings Inc., CyberAgent Inc., Digital Arts Inc., GungHo On-line Leisure Inc., Microsoft Corp., NetEase Inc., Sony Corp., Tencent Holdings Ltd., and The Walt Disney Co. are among the main market members. To assist shoppers enhance their market place, this gaming market forecast report offers an in depth evaluation of the market leaders.
- Because the enterprise affect of COVID-19 spreads, the gaming market 2020-2024 is predicted to have optimistic. Because the pandemic spreads in some areas and plateaus in different areas, we revaluate the affect on companies and replace our report forecasts.
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Rising adoption of AR and VR video games will likely be a Key Market Pattern
The rising shopper inclination towards AR and VR units has inspired many distributors available in the market to develop gaming platforms with cutting-edge 3D applied sciences. As an example, Niantic Inc.’s Pokemon GO is an AR sport that makes use of the cellular gadget GPS to find, seize, battle, referred to as Pokémon which seems within the participant’s real-world location. Equally, Thought Shastra Options developed the Temple Treasure Hunt Sport, which makes use of the built-in digital camera of smartphones to reinforce the real-world situation, giving the person an unbelievable gaming expertise. The introduction of such video games is rising the adoption of AR/VR video games amongst customers, which is fueling the worldwide gaming market progress.
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Gaming Market 2020-2024: Key Highlights
- CAGR of the market in the course of the forecast interval 2020-2024
- Detailed data on components that may help gaming market progress in the course of the subsequent 5 years
- Estimation of the gaming market measurement and its contribution to the dad or mum market
- Predictions on upcoming tendencies and adjustments in shopper conduct
- The expansion of the gaming market
- Evaluation of the market’s aggressive panorama and detailed data on distributors
- Complete particulars of things that may problem the expansion of gaming market distributors
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Government Abstract
Market Panorama
- Market ecosystem
- Worth chain evaluation
Market Sizing
- Market definition
- Market phase evaluation
- Market measurement 2019
- Market outlook: Forecast for 2019 – 2024
5 Forces Evaluation
- 5 forces abstract
- Bargaining energy of patrons
- Bargaining energy of suppliers
- Risk of recent entrants
- Risk of substitutes
- Risk of rivalry
- Market situation
Market Segmentation by Kind
- Market segments
- Comparability by Kind
- Informal gaming – Market measurement and forecast 2019-2024
- Skilled gaming – Market measurement and forecast 2019-2024
- Market alternative by Kind
Market Segmentation by Machine
- Market segments
- Comparability by Machine
- Cell gaming – Market measurement and forecast 2019-2024
- Console gaming – Market measurement and forecast 2019-2024
- PC gaming – Market measurement and forecast 2019-2024
- Market alternative by Machine
Market Segmentation by Platform
- Market segments
- Comparability by Platform
- On-line – Market measurement and forecast 2019-2024
- Offline – Market measurement and forecast 2019-2024
- Market alternative by Platform
Buyer Panorama
Geographic Panorama
- Geographic segmentation
- Geographic comparability
- APAC – Market measurement and forecast 2019-2024
- North America – Market measurement and forecast 2019-2024
- Europe – Market measurement and forecast 2019-2024
- MEA – Market measurement and forecast 2019-2024
- South America – Market measurement and forecast 2019-2024
- Key main international locations
- Market alternative by geography
- Market drivers
- Market challenges
- Market tendencies
Vendor Panorama
- Vendor panorama
- Panorama disruption
- Aggressive situation
Vendor Evaluation
- Distributors coated
- Market positioning of distributors
- Activision Blizzard Inc.
- Bandai Namco Holdings Inc.
- CyberAgent Inc.
- Digital Arts Inc.
- GungHo On-line Leisure Inc.
- Microsoft Corp.
- NetEase Inc.
- Sony Corp.
- Tencent Holdings Ltd.
- The Walt Disney Co.
Appendix
- Scope of the report
- Foreign money conversion charges for US$
- Analysis methodology
- Checklist of abbreviations
About Us
Technavio is a number one world know-how analysis and advisory firm. Their analysis and evaluation focuses on rising market tendencies and offers actionable insights to assist companies establish market alternatives and develop efficient methods to optimize their market positions. With over 500 specialised analysts, Technavio’s report library consists of greater than 17,000 reviews and counting, overlaying 800 applied sciences, spanning throughout 50 international locations. Their consumer base consists of enterprises of all sizes, together with greater than 100 Fortune 500 corporations. This rising consumer base depends on Technavio’s complete protection, in depth analysis, and actionable market insights to establish alternatives in current and potential markets and assess their aggressive positions inside altering market situations.