2005 was an odd yr for each horror video games and first-person shooters. Monolith Productions, one of the beloved PC shooter builders (creators of Blood, No One Lives Endlessly, and Alien vs Predator 2 ) clearly wished to show it nonetheless had FPS chops after a Warner Bros acquired the studio in 2004—and FEAR was the end result.
A weird mixture of Max Payne’s bullet-time and pop Japanese horror tropes, and carrying the 5 o’clock shadow of a grim navy shooter, FEAR did the trick. It is stuffed with genuinely creepy moments and a number of the higher bounce scares within the horror style. Even higher, it is nonetheless residence to a number of the messiest and loudest firefights FPS video games have seen but. FEAR is a goofy combine of popular culture throughout movie and video games, mashing up the early ’00s power and visuals of The Ring with the motion and arsenal of a Name of Obligation. And one way or the other, it guidelines.
On this episode of Reinstall, we take a look at FEAR’s weird inspirations and study why the scares and capturing nonetheless maintain up at the moment.
You should definitely take a look at the remainder of the Reinstall video series when you’re at it, the place we revisit every thing from Kane and Lynch 2 to The Simpsons: Digital Springfield.